By Brad Cook
It’s a beautiful day to strike a blow for the Rebellion. I’m standing on the shore of an island on a planet called
Fresia, home of Incom Industries. You may not have heard of the company, but you’re likely very familiar with
the spaceships they produce, a line that includes the venerable X-Wing fighter.
Right now, however, the X-Wing exists only as four prototypes, and the Empire plans to seize them when they nationalize the planet within days. Hoping to keep the ships out of the bad guys’ hands, some of Incom’s scientists who are loyal to the Rebellion have told Captain Raymus Antilles where to find the prototypes. As Empire at War producer Michael Fetterman and I watch, pod-shaped Rebellion landing craft descend through a cloudless blue sky to drop off troops and T2-B tanks.
“The years before ‘A New Hope’ takes place are some of the most interesting for us as game developers,” Fetterman explains. “This is the same time frame of Star Wars that we all fell in love with when the original movies were released, so it was a great opportunity to work with something we all know and love.”