26
Jul

Advertising in Games: Intruding Into Your Experience

Posted by Jas Kao

So a couple of weeks back, I’m sitting there playing Dead Rising 2, and while I’m going about humiliating all the zombies with the various means available to me, I ran past one of those mini-billboards/signs that you usually see in malls and had to do a double take. Right there in front of me was a cover to a Playboy magazine.

Wait…What the?!

I don’t know about you guys, but this sort of in-game advertising kind of took me out of the experience, and I don’t like it one bit.

In-game advertising is getting to be pretty prevalent in the gaming industry. Its expected growth is to be $1 billion in 2014, and apparently the research behind in-game advertising means that it’s pretty sound which, to me, is unfortunate. Apparently, about 65% of gamers agree that in-game ads stand out more compared to other forms of advertising (online, print, TV).

Going back to my ad encounter in Dead Rising 2, after doing a bit of digging, Capcom and Playboy had indeed brokered a deal where images of Playboy magazine and Playboy icons would be appearing all throughout the entire game. A Playboy Club is even in there somewhere in Fortune City. The thinking behind that was that Playboy fit into the Dead Rising 2 universe.

While there is a certain sense of logic behind that, being that Fortune City is based off Sin City (Las Vegas), it goes against my gaming style. You see, when I game, I like being completely immersed in the game. Everything about the game–like the characters, the story, the lore–all work to get me into the game and let me travel to another world for a bit, similar to when one reads a book. But, whenever an ad like the Playboy ad pops up, it kind of shakes me out of the fantasy of the game and drops me back into reality. Like, say, when someone punches you in the face when you are reading a good book, though infinitely less painful.

Many other games are guilty of in-game ads. The whole sports game genre is littered with games that have ads about shoes, products, and clothing. In fact, I can’t seem to recall any sports games out there that don’t tote the products of something or another.

The Xbox is even introducing a new type of in-game advertising where Xbox users will be able to use voice and motion commands to interact with advertisements while they are playing their favorite game or watching a video to promote engagement. To me, I feel like this sort of advertising is pretty damn intrusive. Why would you want to interact with an ad when you’re in the middle of a game? And when have you ever wanted to watch an ad and interact with it other than trying to skip it all together?

The most gaming publishers get back is a few bucks per game sold, which I’m sure does add up in the long run if the game does well, but does that still justify putting ads in your face? Gaming publishers have argued that with the extra dollars they are earning by selling ad space in-game to advertisers, they will be able to make better games and do better things for us, the consumers. Have you seen any improvements? Because it still feels the same to me. Not that the games released nowadays are bad. One could also think that, with the money game publishers earned off the sold ad space, they could potentially filter down to us gamers in the terms of a bit of savings, but instead games have never been more expensive.

I’m not a fan of in-game ads nor will I ever will be.

I’m curious to know what everyone else thinks about seeing ads in game? Share in the comments.

  • http://twitter.com/rburger11 Rachel Burger

    Living in a world surrounded by ads, it really has never bothered me. It’s a pretty nonintrusive form of advertising: you don’t have to interact with it if you don’t want to. Besides, it’s a lot better than the pop ups and scroll bars you get in flash games!

    • Brian

      I agree. I actually think clever use of advertising could increase immersion in the hands of a skilled developer. Most advertising now is based around brand recognition, not actually promoting the virtues of a product. So if a developer places a few ads like the poster seen here, it can make a game world feel more authentic, the developer nets some extra cash, and the brand gets their name seen. Everybody wins. Of course, this would have to be done very carefully on the developer’s part.

      (Note: haven’t gotten around to Dead Rising 2 yet, so I’m not saying that game did or did not accomplish this)

      • http://blog.gameagent.com Jas Kao

        Yeah, I can understand that sometimes certain items placed in the world can make it feel more authentic, granted if it fits into that world. Like I mentioned in the post, the Playboy thing does make a bit of sense considering Fortune City, the game’s setting, is based off Las Vegas.

        Though its presentation in the game is a bit off. They just have magazine covers posted on the signs all around the game. Maybe I don’t go to enough malls, but I can’t seem to recall just using a magazine cover as an ad, especially on those sort of displays. To me, it was out of place and due to my sort of game style took me out of the game.

        Also, I’m not sure if the game developers are getting the extra money. I’m under the impression that most of it is just sticking with the game publishers so I’m a bit skeptical as to how much of the extra money earned actually funnels to the developers.

    • http://blog.gameagent.com Jas Kao

      Haha I suppose in comparison to the pop ups and scroll bars in flash games, the ads in video games are pretty tame. Still can’t really get over ads in games though. Just my play style, I suppose.

  • Jason Kenney

    Its inevitable, every other medium except maybe books has ad support. Not only that but eventually games will have ads that block your screen and require your attention just to continue play (in paid games, just like cable is paid). I think its less of the couple of $ made by placing the ad and more in getting the gamer used to ads so eventually they can put ads in other games by competitors for gaming products or even non gaming products owned by the same company. One just hopes they never figure out how to broadcast via dream, because then we’re all screwed.

    • http://blog.gameagent.com Jas Kao

      What a terrifying thought that would be if they could place ads in our dreams.