Archive for the ‘Aspyr Interviews’ Category

18
Apr

Aspyr Picks 7 Must Play Indie Games

Posted by JMatula

GameAgent Indie Week

So far in our Indie Week coverage, we’ve discussed the music of Braid, talked about the defining characteristics of great indie games, and even interviewed Bastion creators Supergiant Games. But you may be asking yourself, what are OUR favorite indie games? Well wonder no longer as we talked to several employees of Aspyr Media, asking them to pick 7 of their favorite indie games and what makes them so great. Read on to find which games they think are a cut above the rest. (more…)

15
Feb

Weekly Flashback!: Borderlands 2 Mac Gets Hammerlock DLC and New Patch

Posted by JMatula

FacebookBanner-Hammerlock

Mac Gaming News

18
Jan

Weekly Flashback!: 9to5Mac Interviews Aspyr, Offers Giveaway

Posted by JMatula

aspyr-borderlands2-interview

Mac Gaming News

10
Jan

The Truth About Mac Multiplayer

Posted by Russ Looney

Steam vs Mac App Store

Ever wonder why AAA Mac App games often come with more limited multiplayer functionality? Or why it takes so long to release updates for your favorite Mac game? Wonder no more. Aspyr Media’s Vice President of Publishing Elizabeth Howard has recently published an incredibly informative and entertaining report, exclusive to the GameAgent Blog, on the complexities and challenges of offering multiplayer on the Mac. Below is the opening excerpt to whet your appetite. You can check out the rest of the piece by clicking the link that follows.

“Can I play this game with my friends?” It’s a seemingly simple question that is asked by the majority of Mac gamers; unfortunately, getting to a simple “yes” or “no” (or “maybe”) answer is more often than not a much more complex process. In fact, multiplayer gaming can be a confusing landscape on the Mac, with each product often offering a slightly different take.  We wanted to take the opportunity to explain the development challenges when supporting multiplayer gaming on the Mac in hopes this helps our audience better understand the decisions and processes that go into providing a Mac multiplayer experience; this will hopefully in turn help you make an educated decision when purchasing games on the Mac.  There are lots of nuances for each platform, game and the parties involved, but the below gives a basic overview of the realities in multiplayer Mac gaming.

 

Click here to read the full report. 

20
Oct

A Talk with Aspyr President Michael Rogers

Posted by Russ Looney

Michael Rogers in The Sims 2

As you may have heard, Aspyr Media recently launched a brand new website and is currently running an iPad 2 sweepstakes for those who wish to fully explore everything the new site has to offer.  All that’s required is to find five different photoshopped images of Aspyr President Michael Rogers.  And as Michael is the centerpiece for the site launch and contest, we thought we would sit down for a brief chat with Mr. Rogers to try and get some information on upcoming projects as well as some insight into Aspyr’s newly redesigned website.

Hi, Michael, thanks for taking the time to chat with us. Can you tell us about your role at Aspyr? 

Michael Rogers: I have the best job that I can imagine. I’m involved in everything we do with each of our hard-working teams … from finding games, playing games, creating games and supporting our customers who love games as much as we do. Of course, the business of games is still a business, so I am focused on our operations and the strategic direction of the company, but everything we do is about creating great products for our customers.

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19
Apr

An Interview with Omaha Sternberg of iGameRadio

Posted by Rachel Burger
Omaha is the executive producer of iGameRadio, “the original podcast about games on the Mac, iPhone/iPod Touch, and iPad.” She was gracious enough to allow me to prod her about her career within the gaming industry, social issues, and the future of Mac gaming. Can you describe your journey from studying oceanography to breaking into gaming? Omaha decided in fourth grade that she wanted to do something with the ocean. Everything she did through junior high and high school was about math and science to achieve that dream. Unfortunately, “college wasn’t as good as I expected,” and while in lab one day, “a friend came up and asked me if I wanted to write for a game company” because of her experience writing fantasy fiction. Omaha proceeded to work part-time and found that her job at the gaming company “got big and important” and that she “had an acumen for business and game design.” The game company was called “Pirate Software,” but they never released a game. From this experience, Omaha became knowledgeable and connected within the game industry, and found herself “less interested in oceanography.” At the turn of century and as the development studio was shutting down, “another friend came up to me for an internet radio show” and offered Omaha the chance to work on “the producer side of things.” Omaha responded, “Sure! I’ll do that!” and “ended up being a co-host and producer through 2003 and 2004.” She then “started up iGame radio” and “really enjoyed podcasting and internet radio,” expanding into new areas of technology and communicating with people. How would you describe iGameRadio? iGameRadio is the original podcast on Mac, iPad, and iPhone gaming. There is a weekly podcast that includes Mac news, new games, the app store, and what game development studio is or isn’t coming to the Mac. One to two times a week, Omaha reviews a Mac game. Between podcasts, Omaha conducts research and keeps her website updated. There is a section on the website entitled “Gamers Help Out.” This particular section was inspired by how the game industry steps up to the plate when funds for disaster relief are needed. She lists the game companies who have stepped up to the plate and how we can all help raise funds. Currently, Omaha is concentrating on relief efforts in Japan. (more…)
01
Feb

Tacos, Futbol and Video Games: A Mexican Perspective on Gaming, Part Siete

Posted by Russ Looney
New to this series? Catch up with parts uno, dos, tres, cuatro, cinco, and seis! By: Luis Flores, Assistant Graphic Designer @ Aspyr Media Other than Halo, I played every Xbox game worth playing. By that time, most of my friends had either an Xbox or a PS2, and we would go to a friend’s house every time he got a new game. Overall, we played the same games that were available in the U.S., including all the popular ones like Project Gotham, Star Wars: KOTOR, and the GTAs, with the exception of soccer games. Outside of America, soccer games are as popular as any major title like Halo. In Mexico, futbol is a big part of our national identity, so the release of a new soccer game is always an awaited event. Big lines would form in the video game sections of major retail stores, where kids from different schools would meet to play soccer matches. It was like real life inter-school competitive matches, but without the occasional fistfight. 2002 FIFA World Cup box artEven non-gamers managed to get sucked in by the craze. For example, I had a friend who didn’t consider himself a gamer, but who was a passionate “futbolero.” He didn’t like video games, he thought they were for losers, and he always criticized us when we were playing multiplayer in Halo. For some reason, he did end up playing the FIFA games a lot. It’s as if the futbol aspect cleansed the “loser” aspect of video games, making it permissible for him to play the FIFA games with us. Now that I remember, we used to play the FIFA games a lot, especially during the 2002 World Cup. That year it happened in Japan and Korea, so the games were broadcast very early in the morning, like between 6 and 9 A.M.. 2002 FIFA World Cup logoWe used to get together the previous night to make carne asada, and we normally spent the rest of the night playing FIFA. We mostly did tournaments, so there was a very strong feeling of competition, and sometimes there was even money involved. Ironically, when the morning came, we were too tired to actually watch the Mexico games. It was all right because through video games we’ve already gotten our fair share of futbol. The thing with soccer games in Latin America is that they can break friendships apart. In every match, you play for your honor, and if you lose, you get the deserved humiliation. Not only do you lose your reputation as a gamer, but also as a “futbolero,” so it’s double the pain. In most groups of friends, being the worst FIFA player is always a reason of shame, while the winner enjoys the respect and admiration of the rest of the group. He gets the biggest meat piece in carnes asadas, and the Mexican senoritas fall more for his charms, much like an alpha male Wildebeest in the African Serengeti. This, of course, makes the game more fun, but at the same time more stressful. 2002 FIFA World Cup XBox screenFor instance, I have a friend that has stopped playing FIFA, because he got so tense while playing that he was unable to sleep at night. He was the best FIFA player in our group, but he was so afraid of losing this coveted status position that he opted to leave the competition with his status unchallenged. I guess fewer Americans know that feeling. After the Xbox and many fictitious World Cups won, I purposely decided to not buy a console, especially because I was soon going to start college and I wanted no distractions. Although I enjoy video games a lot, they suck most of my time, and I didn’t want my grades to drop for playing time consuming games like Oblivion. I did keep on playing some games at my friends’ places, mostly to keep myself updated on anything that came out, like Red Dead Redemption or the new Call of Duty. Overall, I think I’ve managed to not lose contact with the gaming world, but sometimes I do feel a little alienated when people talk about great games I haven’t played, like BioShock, or the latest Metal Gear. I recently started to reconnect more with gaming through my line of work. I’ve started to use Macs in college, and I haven’t gone back to PCs since. I currently own a Mac, so it’s good to know there are companies like Aspyr that makes games for people like us. One thing that I’ve become aware of is that outside of the U.S. most people still use PCs. That’s the case in Mexico, where mostly design and media students only use Macs. People still see Macs as specialty computers for design, so they see no real reason to acquire one for leisure or work. But things are changing; I do see a growing Mac gaming market in Mexico as in Latin America as people are starting to use more Apple products. IPods are fairly commonplace nowadays and people are starting to use more iPhones and iPads, so they’re slowly being converted. So this is the end of this story. It was fun to revisit my gaming past and I hope you enjoyed it. Feel free to leave any comment or question.  I do recommend playing some of the games I mentioned, many which luckily can be found at GameAgent.com, like Monkey Island or the latest Civ. Adios!
19
Jan

Tacos, Futbol and Video Games: A Mexican Perspective on Gaming, Part Seis

Posted by Russ Looney
New to this series? Catch up with parts uno, dos, tres, cuatro, and cinco! By: Luis Flores, Assistant Graphic Designer @ Aspyr Media XboxSo I was planning to buy a new generation console, and the Xbox seemed like a good option at the time. I didn’t have the money to buy one, so I would have to sell my N64, but who would want to buy an older console? The first thing I did was to go to a pulga to inquire about how much I would get for my N64 and all my games. As always, they offered me breadcrumbs for it. My parents suggested leaving the console to my granddad, who had a convenience store in a popular neighborhood. A lot of people went there on a daily basis, so maybe somebody would see it and buy it for their kids, hoping that they wouldn’t be aware that they would be buying a 5-year-old console. When we were little, we used to go to my grandparents’ house every Sunday, and all of my mom’s side of the family would be there. With time, my cousins started to go less often, so there was no real reason for me to go, unless I wanted to spend 3 hours listening to my aunts gossiping. Once in a while, out of moral obligation, I did visit my grandparents, and every time I did, I asked my granddad about the N64. It was always the same, “people show interest, but no one has bought it yet.” It was obvious that the damn console was not going to be sold. We were a little naive to think that people would buy it out of ignorance. (more…)
17
Jan

Tacos, Futbol and Video Games: A Mexican Perspective on Gaming, Part Cinco

Posted by Russ Looney
New to this series? Catch up with parts uno, dos, tres, and cuatro! By: Luis Flores, Assistant Graphic Designer @ Aspyr Media Sony PlaystationI know, I’ve been talking as if the Sony Playstation didn’t exist, while it was released one year before the N64. I don’t know if it was an age or geographical factor, but at the time I wasn’t aware of it. It’s also possible that Sony hadn’t fully entered the Mexican market yet. I remember that I later found out about it through my older cousin. She had a Playstation, and one summer we decided to temporarily exchange consoles. I would like to point out as a side note that it was very common to exchange games with friends and family, especially cousins. Of course you always did it with somebody you could trust, as these things were “expensive toys” as my father would say. I wonder if this also happened in the US… I know that Mexico is a more collectivist society and that you’re more in touch with your relatives and friends, so I would predict this would happen more often in Mexico. Going back to the Playstation, I did notice that the games were more oriented towards an adult audience. I played games like Resident Evil 1 and 2, and Silent Hill, the latter being the scariest game I ever played. In fact, I didn’t even play beyond the school level, I was so scared by those creepy demon children. Metal Gear Solid was also great; I loved how it was very cinematic (with opening credits and all), and that it was very meta (“connect your controller in port 2 to fool Psycho Mantis!”). Overall, I think it was refreshing to play games that were not cartoony; it was like discovering a complete new side to gaming.
Silent Hill school

The stuff of nightmares.

(more…)
13
Jan

Tacos, Futbol and Video Games: A Mexican Perspective on Gaming, Part Cuatro

Posted by Russ Looney
New to this series? Catch up with parts uno, dos, and tres! By: Luis Flores, Assistant Graphic Designer @ Aspyr Media Super Mario 64 screenTo an extent, having the N64 was similar to having the Super Nintendo.  We would still buy the games abroad, and every time my mom traveled to the U.S., I would ask her for one if there was a special occasion coming soon. At first not everyone in school had the N64 (mostly because of the short supply), and I remember that some kids would try to invite themselves to your house so they could play it. Super Mario 64 was the only game I had in the beginning, so if I invited a friend, we had to take turns, which was a little annoying. Every gaming aficionado knows that sharing reduces the fun factor by at least 40%. (more…)