Archive for the ‘Civilization’ Category

09
Jun

Civilization IV Mac Expansions: Buy One, Get One Free

Posted by Russ Looney

Civilization IV Beyond the Sword Mac Civilization IV Warlords Mac Civilization IV Colonization Mac

Just because Civilization V is all the rage these days (and now available on the Mac App Store *hint hint*), that doesn’t mean we’ve forgotten about the games that came before it.  No, we want to celebrate the Civilization heritage, and that’s why we’re offering a great bundle deal on the Civilization IV expansions plus an awesome discount on the standalone Civilization IV title, Colonization! These deals are good only by following the provided URL and run through the end of the day Sunday, June 19. Remember, these deals are only activated by following one of the above URLs, and they’re only good for a limited time.  Get your expansion today!
07
Jun

Civilization V now available on the Mac App Store!

Posted by Russ Looney
Civilization V Mac App iconToday we are proud to announce that Sid Meier’s Civilization V: Campaign Edition is now available on the Mac App Store.  We are incredibly excited to bring this game to such an awesome storefront! Civilization V: Campaign Edition brings all the features and functionality of the single-player campaign to the Mac App Store. In addition, we have also included two pieces of DLC with the game: the Babylon Civilization Pack and their ruler Nebuchadnezzar II, as well as the Mongols Civilization and Scenario Pack.  We’re also happy to announce that with the release of OS X Lion, we will be able to provide additional pieces of DLC through in-app purchases! You can catch the full product description and the press release after the break. (more…)
25
May

Classic Review: Civ V “easily the best Civilization release to date”

Posted by Russ Looney
For this Classic Review, we’re looking over at our friends from one of the premiere Mac gaming sites, Inside Mac Games.  Franklin Pride reviews Civilization V, and, not to give anything away, but we think he likes it.
So, for all the Civilization fans out there, should you buy this? Heck yeah! The core gameplay remains the same, combat is more interesting than ever before, culture provides a large number of major new options, and it’s easily the best Civilization release to date.
You can check out the full review over at the Inside Mac Games website. Inside Mac Games Civilization V review
23
May

New Civilization V Mac DLC and Patch Released Today

Posted by Russ Looney
Good news, everyone! Today we’re releasing not one, but TWO new pieces of DLC for Civilization V Mac, plus a brand new patch! Starting today, Civilization V Mac players will be able to download and play two new pieces of DLC: Civilization V Mac Denmark DLCCivilization and Scenario Pack: Denmark and the Vikings - The Denmark Civilization and Scenario Pack brings you both the Denmark Civilization and the new Scenario, 1066: Year of Viking Destiny, to further enhance your Civilization V experience. Rule the world as Harald Bluetooth, with your powerful Berserker warriors and Ski Infantry! In 1066: Year of Viking Destiny, the throne of England is up for grabs. Take the role of one of four leaders and seize control of the British Isles! Special rules for the scenario ensure that the only way to win is by the cunning use of force. Can you complete the Domesday Book and secure legal rule before your rivals? Use unique units for each faction in the scenario to claim the throne and stand the test of time! Harald Bluetooth (920 – 986 AD) was King of Denmark for nearly 30 years. During his reign, he united the earls of Denmark and Norway and defended his people from invasion from Sweden and Germany. Today he is viewed as a just and wise king of Denmark. Civilization V Mac Explorer's Map Pack DLCExplorer’s Map Pack - Ten fantastic single-player maps make up the Explorer’s Map Pack designed by Firaxis Games. Five of the maps are based on real-world locations, chosen for their historical interest and gameplay possibilities. The remaining five are scripted map environments. These maps will change from game to game, but will focus on an exciting gameplay theme. From the arid Sandstorm to the lush Amazon, and from the Caribbean to the Bering Strait, these maps will give skillful Civilization V players new lands to conquer!   The latest patch (1.0.1.275a) is also now available and should automatically download and install through Steam. The patch brings some changes to the AI, gameplay, and UI, as well as fixes some crashing issues.  A full rundown of the patch notes can be found after the jump. Update 5/31: Currently Steam is facing technical issues that are impeding purchases of the DLC through the Steam platform.  However, we have gotten reports that purchasing a DLC code from a third party store, like the GameAgent Store, helps in side-stepping the issue.  If you purchase a DLC code from GameAgent.com and still have issues accessing the DLC, please contact our support team–they can help guide you through the code redemption process and troubleshoot any problems you may be having. Update 6/1: Latest reports indicate that both pieces of DLC are (finally) available for purchase through Steam.  We hope everyone enjoys them! (more…)
20
May

The Art of War from a US Marine: Civilization V Battle Tactics, Part 3

Posted by NorthStarGuide
In our final Art of War installment, we’re looking at how important terrain can be when going on both the offensive and defensive; how diplomacy can be used as a military support; and how best to utilize your spies to wreak havoc in your enemies’ cities!

Part 3: Terrain, Diplomacy and Spies

 
If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle. -Sun Tzu, The Art of War

Terrain

Civilization V terrainIn combat the terrain in which the battle is fought is of utmost importance. In modern warfare the soldier is taught to be able to successfully battle in many terrains, switching from urban warfare to mountain combat in days or sometimes hours. Selecting the terrain in which to strike your foe or defend against the blow of the same is a vital tactic for the commander in the field. We touched on the nature of defensive fortifications in a previous column, and the information comes back here, except nature is providing our defense for us. In the real world, high ground with limited access and either good dirt to dig into or rocky terrain that can provide natural fortification and force the enemy into tight locations can make it easier for them to be engaged by your troops. This is similar to the tactics used by King Leonidas of Sparta during the famous battle of the 300. Obviously the tactical advantages and disadvantages are a little simplified in Civilization V, but it’s a video game and a high level strategy game, not a lower level tactics game where the exact placement of individual troops can affect your outcome. You move whole units instead. Choose your battlegrounds so that your troops are attacking from terrain that gives them a defensive bonus, or if the troops in question are veteran troops, try to tailor the terrain to the upgrades they have, such as rough or clear terrain bonuses. Use every bit of combat power to your advantage to give yourself a decisive victory in the field.

Diplomacy

One can never have enough friends, especially friends who help you get rid of more powerful enemies. Diplomacy is a vital tool in your box as a general and leader. You might covet the land, resources and cities of your neighbor, but why not wait to engage them in open warfare until you’re ready? Indeed, lulling the enemy in to a false sense of safety, letting them get complacent, or focusing on other things while you position your forces to strike with blinding speed and ferocity is just the kind of deception that results in you taking the momentum and never having to give it back.
Civilization V nuke

Perhaps not the most diplomatic strategy...

In Civilization V, of course, diplomacy can also allow you to gain strategic resources such as horses and iron without the need to engage in military combat with your neighbors. It will also give you a strategic advantage over your closer neighbors if they happen to be in the same boat as you with regards to certain strategic resources. For example, in the open parts of the last Civ V round I played, I was near Germany. Neither of our states had horses, but I had a good supply of luxury goods. My relationship with the Germans was already strained, so I arranged to trade gemstones for horses with the Egyptians, who I had a good relationship with. When it finally came time do deal with the problem directly and attack the Germans, I had the advantage of a mobile, well-armed force of cavalry and infantry instead of just the basic infantry units possessed by my foe. The route of the enemy was quick and clean, thanks to proper use of diplomacy.

Spies

As I said in the section on scouting, there’s no such thing as too much intelligence–the more you can see and the more you know about the conditions of the enemy, the better you can attack him and derail his own strategy. As the game progresses and you gain the use of actual spies, a whole number of tactics opens up to you that will allow you to sow chaos in the cities of the enemy you seek to attack. Poison, propaganda, dissent and out right rebellion all work in your favor as your army begins to march across the lands of your foe. With proper preparation and propaganda sown by your faithful spies, not only will you know where and how to attack, but when you do, the enemy’s own people will welcome you with open arms for casting down the tyrant who once ruled them.   I hope you’ve all enjoyed this special set of articles on strategy tactics for Civilization V. Glory to your allies and a pox on your foe!  
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -Sun Tzu, The Art of War
 
16
May

GOTM: The Civilization V Gameplay Competition Begins!

Posted by Russ Looney

Game of the Month Civilization V Mac

Hey, Civ fans, we’ve worked through some of the kinks and have finally come up with our Civilization V Gameplay Competition! Without further ado, here are the rules:
  • The competition starts today and runs through Monday, May 30.
  • All contestants must play on the Mac version and use the provided save game file as their starting point.  You can download the save game file HERE. (Update 5/18: A new save game file has been uploaded. Any played games that do not use the new save game file as a starting point will not be counted. We apologize for the initial mistake that required all DLC to be installed.)
  • Here are the parameters of the game:
    • Leader/Civilization: America
    • Map: Earth
    • Map size: Small
    • Difficulty: Emperor
    • Game pace: Standard
    • Victory Conditions: Conquest only
    • Barbarians enabled
  • Saving and reloading mid-game in order to try for a better outcome from a certain action is highly discouraged and not allowed.
    • However, contestants may play through a game multiple times (from start to finish) and submit multiple entries.  Only the top entry will be considered.
  • Important: To submit an entry, email a copy of your completed save game file to gameagent@aspyr.com with the subject header “GOTM: Civilization V Competition Submission.”  In the email, please include your name, the number of turns you took, and your score.  You may provide a screenshot of your Hall of Fame screen if you wish, but it is not required.  It is essential that you follow these directions–any entries that are missing any piece of required information WILL NOT BE ACCEPTED. (Update 5/24: Hoo, boy. It has come to our attention that the game actually does not end after capturing all cities and that a Conquest victory may actually be technically impossible. To compensate, please save your game just before the final city on the map is taken and submit that file for our review. We apologize (again) for the mix-up. We promise the next competition will run much more smoothly!).
The goal of the competition is to beat the game by conquest in as few turns as possible.  In the event of a tie, final scores will be used as a tie-breaker.  Obviously, some points of the competition (particularly whether or not you use multiple saves and reloads) cannot be monitored, so we ask all contestants to be on their best behavior and act like benevolent rulers to maintain the integrity of the competition. We will review the entries and announce the winners (plural!) on Tuesday, May 31.  The runner-up will receive a GameAgent Store coupon good for 50% off any product. The winner will receive a GameAgent Store coupon good for 50% off any product, a Civ Anonymous t-shirt, and a super secret (and SUPER AWESOME) mystery prize! If you have any questions, please leave them in the comments below.  Otherwise, good luck to everyone! *Don’t forget, if you still need to pick up a copy of Civilization V, you can save 10% at GameAgent.com when you use the coupon code GOTMCivV! Update 5/31: Congratulations to Jim M. who successfully followed the guidelines of the competition and completed his global conquest in the fewest number of turns!  Jim has won a GameAgent Store coupon (good for 50% off any product), a Civ Anonymous t-shirt, and that super secret mystery prize–a Sid Meier-signed copy of the Civilization V Special Edition!  We also want to recognize both Mark G. and Pablo R., both of whom are runners-up.  Finally, a big thanks to everyone that competed and helped us putting this competition together!
13
May

The Art of War from a US Marine: Civilization V Battle Tactics, Part 2

Posted by NorthStarGuide
In part two of our Art of War series, we look at the importance of momentum, defense, and naval support. You can check out the previous installment here.

Part 2: Basic Offensive and Defensive tactics

Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat. -Sun Tzu, The Art of War

Momentum

Civilization V momentumReferred to as the “flow of battle,” he who has decisive control over the flow of combat will win, this is certain. You must make your enemy react to you, catch him off balance and weak, strike him with strong blows, and change your tactics, forcing him to react to you. You should never have to react to his weakened counter offensives, because you’ve anticipated him, cut him off and crushed that option even as he thinks of it. Once you gain the momentum, never give it up. In reference to games like Call of Duty in multiplayer, at a certain point in the match, or at a certain skill level/tactics level for the other team, you’ll notice the losing team is just reacting to the movements and attacks of the other team. You can also see this in professional team sports: the losing side has lost the momentum to the other team and, without a drastic maneuver to regain that momentum and get back on an aggressive footing, will be defeated. It’s merely a matter of time at that point. (more…)
11
May

Classic Review: Civilization V a Game You’ll “Play Over and Over”

Posted by Russ Looney
In this Classic Review post, we’re touching base with the guys over at MacGenius who reviewed Civilization V earlier this year.  In addition to the game’s overhauled battle system, they particularly loved the near-infinite replayability of the game:
And hell yes, this is the type of game that you want to just play over and over. Like its predecessors, Civilization V is amazingly addictive, with games commonly drawing more than five or six hours out of me in a single sitting. The reason? Because win or lose, Civilization V allows players to guide an entire society and craft their own story, taking them from the dawn of history and far into the future.
Check out what else they thought about the game over at the MacGenius website.  Additionally, you can read more about Civilization V Mac here. Mac Genius Civilization V rating  
10
May

GOTM: Help Us Develop a Civilization V Gameplay Competition!

Posted by Russ Looney

Civilization V as Game of the Month

Prior to implementing the Game of the Month feature here on the GameAgent Blog, we’ve been eager to set up a competition of sorts revolving around Civilization V. Now that Civilization V is our Game of the Month, we can’t think of a better time to get the competition started! Of course, one of the problems with the idea is that we’ve never hosted a gameplay competition like this before, and that’s why we’re asking for your help in getting things properly set up!  The idea is that we want to set forth some rules and other game parameters to create a standardized match, then let you guys do your best to out-perform each other.  While we’ve already got a basic setup, we wanted to get your input on how we could further refine our contest idea to ensure that the game is both fun and fair.  Here are the parameters of the game as we see them so far:
  • Leader/Civilization: Any
  • Map: Earth
  • Map size: Small
  • Difficulty: Emperor
  • Game Pace: Standard
  • Victory Conditions: Conquest only
The goal of the contest would be to win in as few turns as possible, using accumulated points as a tie-breaker.  To submit an entry, one would leave a comment on the contest blog post, including a screenshot of the completed match.  As we’re not utilizing any sophisticated verification or cheating-detection software, the contest would rely heavily on the honor system for all entrants. Currently the contest is scheduled to go live next Monday, May 16, and last through Sunday, May 29.  Do you guys have any other thoughts on how to improve the contest and/or its rules and parameters?  Let us know in the comments!  If we use your contribution, we’ll be sure to credit you in the final rules as well as hit you up with a GameAgent Store coupon good for 20% off any product!
05
May

The Art of War from a US Marine: Civilization V Battle Tactics

Posted by NorthStarGuide
Editor’s Note: For this new multipart series, we asked US Marine Eric Glocker to combine his love of games and his marine training to provide a reference guide of battle tactics that could be implemented in the seminal strategy game Civilization V.  Eric recently shared his thoughts about the historical accuracy (or in some cases, a lack thereof) in FPS games like the Call of Duty series.  Eric also runs two of his own blogs on which he muses on cooking, eating, and drinking; and everything else under the sun, including video games.

Part 1: The Essential Art of War

Speed is the essence of war. Take advantage of the enemy’s unpreparedness; travel by unexpected routes and strike him where he has taken no precautions. -Sun Tzu, the Art of War
Civilization V battleDiplomacy is all well and good, but sometimes you have to follow the life style advice of Conan the Barbarian and “crush your enemies, see them driven before you and hear the lamentation of their women” (or men for that matter–there were some bad ass warrior queens in ye olde days). Tactics and technology go hand in hand in a grand strategy game like Civilization V, similar with resources. Even if you’re sitting on a pile of iron ore large enough to outfit a million men with arms and armor, if you don’t have the technology to smelt it, why waste your time? Choose your technology carefully, in a manner that will be supportive of your combat strategy. Always remember that balance between civil and military functions is the key to success in Civilization; like in a real society, if a country focuses completely on its military it will quickly become backwards and regressive, or at the very least poor, impoverished and backwards technologically speaking. Without a solid civilian infrastructure backing your Defense Force or Grand Army of Conquest, you’re just waiting for the death blow to fall. (more…)