10
May

GOTM: Help Us Develop a Civilization V Gameplay Competition!

Posted by Russ Looney

Civilization V as Game of the Month

Prior to implementing the Game of the Month feature here on the GameAgent Blog, we’ve been eager to set up a competition of sorts revolving around Civilization V. Now that Civilization V is our Game of the Month, we can’t think of a better time to get the competition started! Of course, one of the problems with the idea is that we’ve never hosted a gameplay competition like this before, and that’s why we’re asking for your help in getting things properly set up!  The idea is that we want to set forth some rules and other game parameters to create a standardized match, then let you guys do your best to out-perform each other.  While we’ve already got a basic setup, we wanted to get your input on how we could further refine our contest idea to ensure that the game is both fun and fair.  Here are the parameters of the game as we see them so far:
  • Leader/Civilization: Any
  • Map: Earth
  • Map size: Small
  • Difficulty: Emperor
  • Game Pace: Standard
  • Victory Conditions: Conquest only
The goal of the contest would be to win in as few turns as possible, using accumulated points as a tie-breaker.  To submit an entry, one would leave a comment on the contest blog post, including a screenshot of the completed match.  As we’re not utilizing any sophisticated verification or cheating-detection software, the contest would rely heavily on the honor system for all entrants. Currently the contest is scheduled to go live next Monday, May 16, and last through Sunday, May 29.  Do you guys have any other thoughts on how to improve the contest and/or its rules and parameters?  Let us know in the comments!  If we use your contribution, we’ll be sure to credit you in the final rules as well as hit you up with a GameAgent Store coupon good for 20% off any product!
  • http://twitter.com/forty2j Jim McPherson

    Other sites (I’m looking at you, CFC) will specifically provide the starting file. This ensures everyone has the same map and same starting position, and doesn’t try to continually reload to get something better.

    • http://blog.gameagent.com Russ Looney

      Thanks, Jim, I think we’re probably going to go that route to ensure a level playing field.  I’ll hit you up next week after the competition goes live. 

  • dojoboy

     Emperor? Crap.