21
Feb

Mac Gaming: Going Places

Posted by Michael Simpson

Please extend a warm welcome to Michael Simpson, our newest social media marketing intern.  Michael is a graduate of Westwood College with a degree in game software development.  He “aspyr”s to one day be a game designer, specifically in the areas of game mechanics and/or balancing.  Michael has always been into competitive gaming, and lately has been fairly obsessed with Riot Games’ League of Legends.  Some of his favorite games include Castlevania: Symphony of the Night, Shadow of the Colossus, Limbo, and Silent Hill 2.  For his first entry, we asked Michael to comment on the future of Mac gaming, and the larger picture of gaming on Apple devices in general.

The future of gaming on the Mac is going to rely heavily upon choices made by Apple.  Looking to the past, one can see that Apple hasn’t made much effort to support gaming on its OS, until quite recently.  One of the largest breakthroughs was Apple’s shift to Intel processors and then later the release of Boot Camp, though this ultimately still promoted playing games through a Windows OS (part of the problem).  While this is a temporary way to satisfy fans of gaming, it’s not the answer to gaming natively on a Mac OS.  The laziness Apple has exhibited in the past with game software has been a large bane to gamers who also love Apple PCs and Mac OSX.

Problems of the Past

Historically speaking, Apple has taken too much of an ambiguous stance toward gaming on their platform.  A great example of this is an old interview with Gabe Newell, the co-founder of Valve Corp.  Gabe reveals that he and others at Valve had been in talks with Apple many times, trying to get the ball rolling on Valve software releases for Mac operating systems.  According to Gabe, Apple was hesitant to follow through with them on a repeated basis.  Given Valve is responsible for arguably some of the greatest games in recent history, Apple’s choice to not follow through on this opportunity should leave doubts toward their commitment to Mac gaming.

Gabe has his eyes on you, Steve

Full Steam Ahead

While choices like this have made Apple’s aim to make gaming “serious” on a Mac dubious at best, recent developments have been significantly more promising.  With Valve’s announcement that Steam would be available on the Mac, it seems that they were finally able to get through to Apple.  Though the number of games currently available through Steam is limited in comparison to the PC version, the fact that Steam is available for the Mac period is a huge boost to Mac gaming.  Steam makes games incredibly accessible and therefore offers increased exposure as well.  Both of these things are needed to increase the likelihood of game developers releasing Mac ports in close tandem with their PC counterparts.  Essentially, Steam makes a future where a Mac gamer is no longer logging into their Windows partition to play a given game a very viable possibility.

Excellent…now if only the Macintosh Steam had a design that appealed more to its user base…

Gaming Alternatives

With Steam breathing life into Mac gaming, there’s some assuredness to its growth.  However, the future of gaming and Apple may be more closely associated with other apple products – namely, the Apple iPhone and iTouch.  The iPhone in terms of app support is fairly dominant among mobile devices, and experienced iPhone developers are highly sought-after in the job market.  Apple has the ability to take the iPhone and do to the rest of the phone industry what PCs essentially did to Macs in terms of gaming.  If Apple continues to put time into iPhone and iTouch graphics and app support, the sky is the limit as to what these devices could achieve.  When there are 99 cent games in the app store that are giving better experiences than ~$30 Nintendo DS/Sony PSP games, who is to say that such a device couldn’t potentially steal sales from the handheld industry?   With Nintendo’s 3DS launching at a $249 price point (slightly more than the base iTouch retail of $229), the iTouch and its future generations can be seen as a reasonable alternative, especially for more casual gamers.  This isn’t even taking into account the plethora of other features that the iOS can offer.

ChAIR Entertainment’s Infinity Blade, running on the Unreal Engine 3, makes me a complete believer in the potential of the iOS to deliver some amazing games in the future.

A Hopeful Future

While Apple has found a bit of a gaming niche with the iOS app store, there are still strides to be made if the Mac is to be considered a true alternative to PC gaming.  Fortunately with the launch of Steam for the Mac, Apple now has a stronger foothold to challenge PC dominance.  Most importantly, Apple must continue to make a strong push for gaming and continue to show that it’s a market they wish to capture.

How do you feel about Steam on the Mac?  Is Steam going to be Apple’s big ticket item toward driving Mac gaming, or just a small stepping stone in the right direction?  What about other online game services, such as Aspyr’s GameAgent Store or the Mac App Store?  How about the gaming support on Apple’s mobile devices?  Feel free to leave some comments below with your opinions!

  • James

    Apple’s emphasis on gaming really only picked up relatively recently, after seeing the success of game related apps on mobile platforms. I’m glad some of the enthusiasm carried over to the Mac.

    And journalists…please, PLEASE stop saying iTouch. It’s iPod touch. Apple spends millions on marketing for a reason: so that people get the name right.

  • Dan

    Very good read.

    I think if Mac was to dive head first into the gaming side of the industry, that they could dominate the market. Everyone is tired of the things we go through on a PC platform. I’m pretty sure most everyone would jump on a Mac if they could only game with it.

    Also James, products have many names. Not all of them are going to be correct to what the manufacturer calls it. I’m pretty sure anyone that reads this will know exactly what he is talking about when he says iTouch. And im sure Apple wont care either.

  • Jim

    tsk tsk tsk.. there’s no such thing as an iTouch! (Dan’s comment aside, I cringe every time I see it.)

    I can’t.. yet.. take iOS devices seriously as the future of gaming. I love my Angry Birds, but I’m not going to sit and fumble with a small screen to play, say, SimCity (because I’ve actually bought it and tried it..). iPad has potential, but loses the portability aspect in many ways. (Who wants to try to hold a 10″ screen in the appropriate way to a) use the controls, and b) not drop it?). I would love to see someone (Aspyr??) get involved to create something like a Magic: The Gathering Online client for iPad (or OS X, for that matter), and there are other games that can benefit from portability as well, but I feel like for a long time to come the “serious” games will require being rooted to a desk.

  • http://www.fatbrowne.com/ fatbrowne

    Well I really don’t have much to contribute to this article because I don’t have an iphone, an ipod touch, an imac, an ipad, or a computer that is running Mac OS. I have nothing against Apple products I just never really went out a bought one. In fact, I did get an ipod many years ago but that was through signing up for like 10 services and canceling them all and than having to wait about a year to get the ipod sent to me free. Keep in mind this was also during the years I was a broke college student and ipods were selling for like $200-$400. I still have that ipod but I never use since my friend broke the car transmitter many years ago.

    Anyway I will say that there are games that I would get another operating system for just because the games that good!

    The best example of a great game for Mac OS X, which I discovered when installed Ubuntu on an old laptop, is called The Battle for Wesnoth. I would highly recommend this game to any one that has the following operating systems.
    It is cross-platform, and runs on AmigaOS 4, BeOS, FreeBSD, Linux (including OS flavors running on GP2X and Nokia n800, n810, and n900 handheld devices), Mac OS X, MorphOS,NetBSD, OpenBSD, RISC OS, iPhone OS, and Solaris.

    If games like this keep coming out for Mac OS and I am sure they will be a force to be reckoned with.

  • bbrown95

    Can you use multi-axis controller devices — specifically steering wheel/shifter/pedal sets, like the Logitech G27? Until games can be played natively with controllers other than keyboard/mouse/wired Playstation controller — not just steering wheel sets, but multi-axis flightsticks with programmable multi-function buttons, the MacOS — and I’ve been a Mac-only user since 1989 — is just not gonna cut it. Not everybody is into FPSs or Wizards and Wingdings RPGs — no offense to you Wingdings out there — if you want to see how sophisticated (and bloody expensive!) sim racing gear has gotten, go to YouTube and check out “simracingtonight”:

    http://www.youtube.com/user/simracingtonight?feature=plcp

    Until the Mac can utilize this kind of hardware, racing sims, and the huge “iRacing” franchise — which even has a NASCAR-sanctioned online series (I loathe NASCAR) — then Mac OS/Steam users will blocked out of a huge (check iRacing’s stats) and sophisticated segment of gaming.

    Life isn’t all Duke Nukem

    Bart Brown