Usually we feature games that are either classic or have been out a while. It provides enough time to reflect on the game and music itself, affording us the opportunity of hindsight. Let’s break from that with this week’s Music Monday as we delve into the music of a game that only came out a few months ago. From the mind of Ron Gilbert (Maniac Mansion, Psychonauts) and Double Fine Productions comes The Cave. Part platformer, part puzzle game, players select three characters from a stable of seven to explore the titular Cave. This is no ordinary spelunking expedition, however. The Cave reflects the darker parts of those who enter, creating a veritable trial of the character’s psyche. It’s a fascinating concept that begs for repeated journeys with difference characters in order to learn about each’s journey. With such a cerebral game with plenty of replay value, it needs to have great music that will enhance the experience and not become tedious during multiple excursions throughout every nook and cranny. Take a listen to the subtle yet affecting music right here:
Posts Tagged ‘double fine’
It’s an eye-rolling trope to some younger people, but the Internet revolutionized communication, technology and business in ways that are still unfolding today. Thanks to cheaper, easier access to equipment and software, burgeoning musicians and filmmakers are able to create like never before. With the help of sites like YouTube they can share their creations with the entire world—from their bedroom to yours. Through comments and blog posts artists now have a more direct line of communication with their audiences than in any previous time. This means entertainment industries that were controlled by an elite few in the past are increasingly shaped by their once-passive proletariat audience. It’s all quite remarkable if you stop and think about it.
Unfortunately, gamers haven’t quite seen the same sort of proliferation in the gaming industry the way other forms of entertainment have. Certainly it’s helped socialize gaming with more multiplayer gaming experiences than ever before, whether it be a Call of Duty deathmatch or as simple as a Draw Something sketch. But the creatives that design the games haven’t undergone similar democratized results that film and music have. Game development costs soar into the millions for most titles, making underdog low budget stories like Angry Birds or Temple Run more akin to winning the lottery than an industry norm. That’s all rapidly changing once again thanks to the power of Internet and the concept of crowdfunding.(more…)