So far in our Indie Week coverage, we’ve discussed the music of Braid, talked about the defining characteristics of great indie games, and even interviewed Bastion creators Supergiant Games. But you may be asking yourself, what are OUR favorite indie games? Well wonder no longer as we talked to several employees of Aspyr Media, asking them to pick 7 of their favorite indie games and what makes them so great. Read on to find which games they think are a cut above the rest. (more…)
Posts Tagged ‘Limbo’
In earlier days of gaming, creating a game and putting it out on PC/Mac or console took massive amounts of technology and money. As technological progress marches forward, the affordability and access to this technology increases, creating a brand new category of game creators never possible before: independent developers. These “indie devs” can be two guys in an apartment or a full-fledged studio with hundreds of employees.
Without the pressures of astronomical sales or keeping pace with bleeding edge technology, they’ve let their creativity wander to places rarely explored by AAA developers. It’s led to a large schism between what the big guys like EA and Activision produce and what smaller, more niche companies like Double Fine and Frozenbyte create.
You probably feel like you can point out indie games when you see them, but just what is it that makes an indie title, well, an indie title? Obviously no two titles or developers are alike, and each brings a unique voice to the industry, but there are a few commonalities between them that inform what is more or less the “indie aesthetic.” Here are a few of the noticeable and important qualities that make a great indie game: (more…)
Usually we feature games that are either classic or have been out a while. It provides enough time to reflect on the game and music itself, affording us the opportunity of hindsight. Let’s break from that with this week’s Music Monday as we delve into the music of a game that only came out a few months ago. From the mind of Ron Gilbert (Maniac Mansion, Psychonauts) and Double Fine Productions comes The Cave. Part platformer, part puzzle game, players select three characters from a stable of seven to explore the titular Cave. This is no ordinary spelunking expedition, however. The Cave reflects the darker parts of those who enter, creating a veritable trial of the character’s psyche. It’s a fascinating concept that begs for repeated journeys with difference characters in order to learn about each’s journey. With such a cerebral game with plenty of replay value, it needs to have great music that will enhance the experience and not become tedious during multiple excursions throughout every nook and cranny. Take a listen to the subtle yet affecting music right here:
Some games need intense music to punctuate dramatic moments or to clue the play in to how they feel or what mood or time period the game takes place in. In these games the music plays an intergal role and can even feature pop songs or at least pop song structure. Others, such as Limbo, use music more as an ambience to fill what would otherwise be awkward silence and does so in a pleasing way. Popular indie game Minecraft definitely falls into the latter category. “Songs” on this first soundtrack appear more like impressionistic paintings, giving vague yet beautiful approximations of songs that let the brain interpret them however they wish instead of telling you what to feel. Listen to the electronics and piano-driven, understated elegance of this soundtrack right here:
Apple’s Mac App Store is home to some of the absolute finest games to be released on the Mac and a popular platform for grabbing those games. As another year draws to a close, the Editorial Staff look back all the best games and apps that were released on the Mac App Store this year. Check out what they thought was the cream of the crop.
The leaves change colors, the wind blows colder and pumpkins litter the lawns of homes everywhere. Halloween is almost here and what better way to get into the spirit of the season than play some scary games? GameAgent brings you part 1 of a 2 part collection of gruesome games guaranteed to bring chills and thrills for the most frightening day of the year. Today’s list of 6 games certainly have some macabre elements, but even those faint of heart can enjoy this titles without too much fear. (more…)
Fall is here and even in some warmer places signs of the changing season are apparent. Days are darker and progressively colder. Plus, we’re only 2 days away from everyone’s favorite day of ghoulish fun, Halloween. What better time than this to listen to and appreciate the soundtrack to a game befitting of this time of year? Take a listen to the haunting, ambient score of Danish game company Playdead‘s first and highly successful title, Limbo. (more…)
Mac Gaming News
- Like zombies? How about beer? Don’t you want both in your gaming experience? Well now there’s a title for you coming to Macs.
- For those that love deluxe hard copy editions of a game, there’s now a swanky new version of Limbo available for Mac.
- Highly lauded iOS game Dabble is FREE for one day only, Saturday, July 7th. Go get it!
- Are you an iPhone user jealous of iPad’s sweet iCade cabinet gaming? Turn that frown upside down, there’s now a gamepad for iPhone!
- Legends of Aethereus will now be Mac compatible. Donate to the developer’s Kickstarter fund here.
- Glu Mobile’s Frontline Commando available for FREE in the Mac store.
- Patiently waiting for the Summer Valve sale? Let’s just say some people have gotten a little too bored/impatient.
- Here’s an article that makes a compelling reason why Apple should stream games. I’m inclined to agree.
- Apple pays $60 million in Chinese dispute over the name iPad. Chump change for them, really.
- iOS accounts for 65% of mobile web traffic. To quote Vader, “Impressive. Most impressive.”
- Apple steamrolls domain squatters. The results have disturbing implications.
- Apple’s run into trouble in Italy and may have to stop doing business there.
- Don’t forget, Apple turns off the switches for iWork on July 31st. All 5 of you ready your hankeys.
- Speaking of shutdowns, Apple called it a day on MobileMe as well.
- Worried about losing Streetview in iOS 6 once Google is kicked to the curb? Here’s an app for you.
- It’s been a rough, buggy week in the App Store. Apple claims things are back to normal.
Mac Gaming News
- The wildly successful iOS Game Center is coming to OSX. It will be built into Mountain Lion.
- Tomb Raider: Underworld released for Mac. Available at GameAgent store courtesy of Feral Interactive.
- Diablo III will be optimized for new Retina screen MacBook Pro.
- Babel Rising for iOS gets updated with a new 3D version. It looks pretty nice.
- Limbo’s developers confirm their next game for Mac. No release date set yet though.
- There’s a new Family Guy game playable on Macs…for FREE.
- According to some reports, game companies are drifting away from Facebook and towards…iOS.
- Get these awesome Portal decals for your iPad. The cake may be a lie, but the awesomeness of these decals is not.
- WWDC was this week! Tons of new Apple info. Check out the keynote presentation here.
- WWDC saw the announcement of new Retina screen MacBook Pros, which are on sale now. Here’s a good collection of reviews on them.
- iOS 6 was previewed and detailed extensively at WWDC. Find some some great compatibility information here.
- Mac Pros got a small, unannounced update. People are a bit angry. Apparently they have to wait until next year for a proper update.
- Airport Express also got a quiet update, but this one is actually pretty great, and same price too.
- The next iTunes update will see the end of Ping. Did anybody actually use it?
- 5 days left for the MacUpdate June Bundle. Get lots of great productivity software for a great price.
- Time Magazine will finally be available for Apple’s Newsstand. Way to get with the…Times?
- Celebrate Apple’s past by grabbing this impressive retro theme for OSX.
- Speaking of retro, this iPhone case is pretty awesome.