Posts Tagged ‘Mac Gaming’

10
May

Weekly Round-Up: May 10, 2013

Posted by JMatula

bjl4pptcuaagpcv

Mac Gaming News

03
May

Weekly Round-Up: May 3, 2013

Posted by JMatula

ss_c24e151854eaac5721634863baef1543988a210b.1920x1080

Mac Gaming News

26
Apr

Weekly Round-Up April 26, 2013

Posted by JMatula

splash

Mac Gaming News

19
Apr

Weekly Round-Up: April 19, 2013

Posted by JMatula

LittleInferno-1024x576

Mac Gaming News

 

Apple News

Our Posts

Roll Call: New on GameAgent

DeathSpank

DeathSpank Mac iconFor uncounted years, DeathSpank has been a Dispenser of Justice, a Vanquisher of Evil, and a Hero to the Downtrodden. DeathSpank has long searched for a powerful artifact called…The Artifact.

Forged by unknown hands for unknown purposes some unknown time in the past, The Artifact is now within DeathSpank’s reach. But what is The Artifact and what evil tyrant seeks to steal it and how are he and DeathSpank related?

Learn more…

DeathSpank: Thongs of Virtue

DeathSpank Thongs of Virtue Mac iconJoin DeathSpank in the hunt for the mighty Thongs of Virtue and their incredible power! DeathSpank’s quest is to destroy the six mystical thongs which have taken over the universe by corrupting those who wear them.

Players will travel through war-torn country sides that recall World War II battlefields, the Old West, outer space and even the North Pole to fight in an epic battle against the Evil Santa.

Battle your way through new quests and challenging puzzles and meet a brand new cast of hilarious characters in the funniest game ever.

Learn more…

DeahSpank: The Baconing

DeathSpank The Baconing Mac iconPrepare yourself for the ultimate sci-fi adventure by entering the hilarious and sizzling world of The Baconing created by Hothead Games.

You are DeathSpank, a hero and the ultimate Dispenser of Justice. You must defeat the Anti-Spank and his army of Cyborques, before they cast an evil shadow over Spanktopia.

Unaware of the myth of The Baconing, the hero DeathSpank, on a boring day in Spanktopia, decided to try on all of the thong undergarments at once. Much to his surprise, the result had nothing to do with chafing or wedgies, but rather the summoning of an evil incarnation of himself, the AntiSpank.

Balance can only be restored to the world by entering the Fires of Bacon and destroying five of the thongs. Now, DeathSpank travels the lands to find a sizzling solution to vanquish the AntiSpank and bring about peace once again to Spanktopia.

Learn more…

Quicksave

Next week is Strategy Week on GameAgent, but why wait? Get a taste now with 50% off Feral Interactive’s Total War series, including Rome: Total War Gold and Empire: Total War Gold!

Rome Total War Mac icon Empire Total War Mac

16
Apr

The Indie Aesthetic: Secrets to What Makes an Indie Game Great

Posted by JMatula

 GameAgent Indie Week

In earlier days of gaming, creating a game and putting it out on PC/Mac or console took massive amounts of technology and money. As technological progress marches forward, the affordability and access to this technology increases, creating a brand new category of game creators never possible before: independent developers. These “indie devs” can be two guys in an apartment or a full-fledged studio with hundreds of employees.

Without the pressures of astronomical sales or keeping pace with bleeding edge technology, they’ve let their creativity wander to places rarely explored by AAA developers. It’s led to a large schism between what the big guys like EA and Activision produce and what smaller, more niche companies like Double Fine and Frozenbyte create.

You probably feel like you can point out indie games when you see them, but just what is it that makes an indie title, well, an indie title? Obviously no two titles or developers are alike, and each brings a unique voice to the industry, but there are a few commonalities between them that inform what is more or less the “indie aesthetic.” Here are a few of the noticeable and important qualities that make a great indie game: (more…)

15
Apr

Music Monday: Braid

Posted by JMatula

braid-game

To kick off our Indie Week festivities let’s discuss the music of one of the most highly-lauded indie games of this generation, Braid. This action/platform/puzzle game twists the conventions of game genre and tropes in fascinating and unique ways that can’t be fully described here, lest we give those who haven’t played some spoilers. Few platformers have used the concept of time and “rewinding” through time to solve puzzles, so adjusting to Braid’s fascinating game mechanics takes a while but once you do, it will be incredibly difficult to go back to Mario titles without wishing for a way to rewind and do-over. The way the plot is interwoven into the gameplay throughout and learning the horrible truth of Braid once you complete the game creates an immersive experience where players chomp at the bit to see what happens next. And yes, it’s okay to read exposition after or before a level–not every plot point has to be a five minute FMV.

Like all the games we spotlight here in our Music Monday feature, the music in Braid elevates the experience from an enjoyable one to a transcendental moment, all through seemless sound and score implementation. Listen to the epic pieces that make up this soundtrack right here:

Unlike many of the games we feature, however, this music was not composed originally for the game. Creator Jonathan Blow and his studio Number None, Inc. decided to license music for the game. They did this because they thought not only would it reduce costs that would otherwise go to hiring a composer, but also believed typical game scores couldn’t convey the mood and complexity of what they felt Braid needed. The songs chosen for the soundtrack come from composers/musicians Cheryl Ann FultonShira Kammen and Jami Sieber, all on the indie label Magnatune. The music ranges in sound from Celtic-influenced pieces like “Maenam” to some that are more mediaval and renaissance-inspired such as “Downstream”. There’s even some brooding ambient moments like Sieber’s “The Darkening Ground.”

These aren’t just great pieces of music though. There are two additional reasons these particular tracks were picked. They are generally substantial in length, most in the 4-6 minute range so that when players were solving long, complex puzzles looping music wouldn’t become as much of an irritation. Even more fascinating and probably rarely used as a metric was the songs’ ability to sound great when played backwards! When time rewinds in the game the music rewinds as well, so designers wanted music that fit this design in a stunning way. For a taste of what this sounds like, check out the Jon Schatz remix of “Maenam,” which features some of the rewinding sound effects and puts an interesting spin on this song. When the stunning visuals of Braid are paired with this gorgeous music, it’s hard to think of this game as anything other than high art in game form. Take one listen, play the game, and we think you’ll agree.

Since it’s Indie Week, check out our write-ups on other great indie game soundtracks:

Have a favorite track from the Braid soundtrack? Are there any other Indie games with fantastic soundtracks you think we should spotlight? Let’s hear it in the comments Mac gamers!

12
Apr

Weekly Round-Up: April 12, 2013

Posted by JMatula

SimCity

Mac Gaming News

10
Apr

Mac Gaming 101: Improve Graphics Card Performance with a Click

Posted by JMatula

Mac Gaming 101

For many serious Mac gamers, having a computer with a dedicated graphics card is essential to locking in excellent performance on cutting edge titles. 2012 15″ MacBook Pros (and later) have both a basic onboard graphics card that comes in most of their laptops, the HD4000, as well as a dedicated graphics card that varies depending on the model, though many have the NVidia GT650M. This week we show you how to change the graphics card switching settings so you can maximize the performance of your games.

The default setting is to have automatic graphics card switching on, which means that your laptop will switch which card it uses depending on the graphical intensity of the task. This is an energy saving setting, ensuring the battery lasts longer and you’re not using the dedicated graphics card for simple tasks like running Office or web browsing. However this well-intentioned setting can wreak havoc on game performance, causing a game to chug unnecessarily because of rapid switching back and forth between cards. Turning this off while you game is ideal, and a pretty simple process:

Go into System Preferences>Energy Saver> and find the option for Automatic graphic switching.

media_1363794374647

 

Uncheck that box so the option for Automatic graphic switching is turned off. 

media_1363794404034

Voila! Your  Nvidia GT 650M (or other dedicated video card) is now being used exclusively and not your Intel HD 4000.

These are just a few of the titles that Aspyr Support has reported as showing performance improvements when this option is changed:

  • Civilization IV
  • Doom 3
  • Star Wars Empire at War
  • Star Wars: The Force Unleashed
  • Star Wars: Jedi Knight Jedi Academy
  • Star Wars: Jedi Knight Jedi Outcast
  • RollerCoaster Tycoon 3: Platinum Edition
  • Prey

Don’t forget to change this option back when you’re not going going to be doing any gaming for a while. Leaving this option unchecked when you’re not gaming will drain your battery quicker and potentially puts unnecessary work on your video card when the HD 4000 is fully capable of simpler, day-to-day tasks and takes a lot less energy.

Have any questions about this process or other issues? Post something in the comments and we’ll help you out! And of course, for any serious issues regarding your hardware or game performance of the titles mentioned above and many more, please contact Aspyr Support.

05
Apr

Weekly Round-Up: April 5, 2013

Posted by JMatula

Sonic-SEGA-All-Stars-Racing-Logo

Mac Gaming News

05
Apr

Mac Gaming 101: A Quick Way to Play Borderlands 2 Co-op Using Game Center

Posted by JMatula

Borderlands 2

Tally-ho Vault Hunters! With the release of a big software update today, Aspyr has integrated Apple’s Game Center into Borderlands 2 for the Mac App Store! That means that you can now finally experience some co-op excitement and take down Handsome Jack with a friend or two. Game Center is a very different beast than Steam, as we explained in last week’s Game Center article. This means grabbing friends to play Borderlands 2 with you is a different process than what you’re used to with Steam or even for other Game Center games for that matter.

To make sure you’re able to get started looting Pandora with friends as quickly as possible, we’ve assembled this article to explain the Game Center features now built into the game and how to use them to invite friends for a co-op brouhaha. (more…)