15
Mar
The Sum Is Greater Than Its Parts: Demon’s Souls
Posted by Michael Simpson
Demon’s Souls is an action-RPG for the PS3 released in early 2009. The gameplay features character creation (where a player can create a character based on a typical RPG class) and strong hack-and-slash based combat with an emphasis on gathering loot and growing stronger. It also features a very unique multiplayer system which adds a ton of depth to the game, but it can be a harrowing experience as well.
Demon’s Souls is not for everyone. It may not even be for most gamers (especially with the current gaming trends leaning toward casual gamers). The game is definitely for me, though, and those similar to me who want to conquer a true devil of a game. Most interesting, Demon’s Souls difficulty is both its greatest strength and weakness. Its unforgiving attitude will really frustrate players from the onset of the game (really, whoever didn’t die to that first mini-boss at the end of the immediate area on their first try without some sort of strategy guide is, hands down, my gaming hero) and potentially make them rage quit and swear that “this game is awful” (I’ve heard it). Indeed, the game was not made for gaming wimps. For me, the consistent challenge posed throughout its levels from ordinary enemies, traps, and bosses, was a huge driving factor.
“I need to beat this, or else it will consume MY soul.”
The game has a pretty simple story and premise: You’ve come to a kingdom that is overrun by demons, and you basically seek to purge it of evil. This is done by taking your character through five areas each with their own set of levels that are interconnected through a hub where players can chat with NPCs, buy equipment, strengthen weapons/themselves, and so forth. A character is created at the beginning of the game with a typical RPG archetype (mage, barbarian, knight, etc). The archetype determines a character’s beginning stats, equipment, and magical abilities. Beyond that, the character can be built up anyway the player wishes throughout the game (ie, choosing a mage does not make you a mage for the game…this character could just as easily be built into a physical damage dealer, a tank, or anything). The character gains stats through killing demons, collecting their “souls,” and spending them. This is absolutely necessary to advance through the game and survive. Having a higher rating in a given attribute will also allow the player to wear stronger armor and weapons, cast more spells, and so forth.
Demon’s Souls is not for everyone. It may not even be for most gamers (especially with the current gaming trends leaning toward casual gamers). The game is definitely for me, though, and those similar to me who want to conquer a true devil of a game. Most interesting, Demon’s Souls difficulty is both its greatest strength and weakness. Its unforgiving attitude will really frustrate players from the onset of the game (really, whoever didn’t die to that first mini-boss at the end of the immediate area on their first try without some sort of strategy guide is, hands down, my gaming hero) and potentially make them rage quit and swear that “this game is awful” (I’ve heard it). Indeed, the game was not made for gaming wimps. For me, the consistent challenge posed throughout its levels from ordinary enemies, traps, and bosses, was a huge driving factor.
“I need to beat this, or else it will consume MY soul.”
The game has a pretty simple story and premise: You’ve come to a kingdom that is overrun by demons, and you basically seek to purge it of evil. This is done by taking your character through five areas each with their own set of levels that are interconnected through a hub where players can chat with NPCs, buy equipment, strengthen weapons/themselves, and so forth. A character is created at the beginning of the game with a typical RPG archetype (mage, barbarian, knight, etc). The archetype determines a character’s beginning stats, equipment, and magical abilities. Beyond that, the character can be built up anyway the player wishes throughout the game (ie, choosing a mage does not make you a mage for the game…this character could just as easily be built into a physical damage dealer, a tank, or anything). The character gains stats through killing demons, collecting their “souls,” and spending them. This is absolutely necessary to advance through the game and survive. Having a higher rating in a given attribute will also allow the player to wear stronger armor and weapons, cast more spells, and so forth.



