22
Feb

Video Games: Just for Kids?

Posted by Rachel Burger

“The Look.”

I have a variety of nerdy interests. I have seasons of Full Metal Panic and Babylon 5 tucked under my bookshelf, folders full of unfinished fantasy stories, and a beautiful, proudly decked-out iMac squarely taking up the majority of my desk. Needless to say, I’m a pretty big geek. Most people know that I’m nerdy, but before I started writing for Aspyr, few knew that I was into video games. Why? “The look.”

I encounter “the look” frequently. I’m a senior in college and yes, I’m still into video games. “The look” is an expression of the American stigma against video games. It typically involves a cocked eyebrow, an awkward silence, and a slightly upturned lower lip. They believe that games are for kids and immature teens, that games are violent and have a negative influence on society, and that games are socially isolating.

Unfortunately, these people likely haven’t played a game since Oregon Trail was a bestseller. The video game industry is a growing art, and has shifted its focus to adults. That trend is here to stay.

Myth: Video Games are for Children.

While its true that most American children play video games, the video game industry is refocusing on older people as the first generation of gamers continues to play into adulthood. In fact, 66% of the PC game market is meant for gamers 18+! Think Call of Duty 4 or Doom 3. Were those games meant for kids? Absolutely not.

Doom is not meant for little Bobby Tables.

Some may argue that though video games include more sex and graphic violence, the industry is pandering to immature adults, or teens who are going through a gore phase. But this is another misinterpretation of the industry. Have you ever played Civilization V? It’s a great example of a game that is too strategically mature for most children, but also doesn’t feature any questionable material. There are video games for kids, but video games as an art is developing for the older player.

Myth: Video Games are Violent. That’s Bad.

I enjoy a good headshot just like anyone else. They are a reflection of my developed skill, precise striking, and quick reflexes. In spite of this, I would never have the desire or skill to do so in real life. Games haven’t changed my nature. In fact, violent video games may be used for good.

Believing that gory video games make people violent is a giant leap of faith. In order for this to be true, the gamer must:

  • Ignore pre-existing morals against violence
  • Have a reason to apply violence
  • Have no resistance to what they are learning in the game
  • Have the ability to translate tactics learned in games to a real-world environment

Violence is a part of some video games, yes. Violence is also frequently featured in movies, books, and tv shows. The only reason why people react negatively is because of my earlier point: they believe games are for kids. ESRB ratings, just like MPAA, are meant to help educate parents and guardians before making a purchase. Would you let your six-year-old see Predators? Probably not. They probably shouldn’t be playing Quake 4 either.

Nobody wants Bobby Tables Playing Quake 4.

Myth: Games are Socially Isolating.

Just the opposite is true:

    • Almost 60% of frequent gamers play with friends
    • 33% of gamers play with siblings
    • 25% play with spouses or parents

*All stats taken from this PBS article

Even single player games can be played socially, with one player watching or giving advice while the other holds the mouse. Video games can create and strengthen camaraderie. Indeed, it is a social activity for the 21st century, and is perhaps even more socially engaging than Facebook.

The Look.

If all these myths are false, why am I still confronted with “the look?” The look-givers are misinformed. They likely view me as immature, childish, and maybe a little nutty, solely because I haven’t “grown out of” my video game hobby. That time will likely never come as the industry continues to develop for my needs.

That said, I’m off to conquer the world.

Have you ever experienced “the look?” Do video games have a stigma? Are there other myths about the gaming industry that just aren’t true? Let us know in the comments below!

  • Katie

    I just wanted to say that i love that you have the gonads to write about games while being a woman… there are soooooo many stereotypes!

    I’ll keep looking out for your posts.
    <3 K

  • Michael Simpson

    I love this piece for several reasons…I guess one being that I wrote something fairly similar in college as one of my senior research papers, and a lot of your data is similar :P .

    And, seriously, it’s really unfortunate that video games are still so tied to being childish.

    More over, I wanted to share a story backing up your myth of games being socially isolating:

    Over Christmas, I had a few friends in town from out of state…specifically, my friends Ario Elami and Adam Steenwyk. We’re all gamers of varying degree. Adam was primarily staying with me for a month while Ario was popping in and out. During their time at my house, we (naturally) spent a lot of it gaming. On a whim, we ended up downloading the demo for Limbo off the Xbox 360 arcade just because the art looked interesting enough. I forget who had the controller first, but that’s not really so significant…at the end of the ~10-15 minute demo, we were pretty hooked by the games artistic direction and atmosphere, and proceeded to purchase the game.

    We ended up spending some odd amount of hours that night playing it straight through, only to break briefly to grab dinner. I think what made the experience memorable to me is that despite the game being single player, we were all able to contribute equally due to the game’s puzzle design. It was as if we were all part of our Avatar’s brain; the person holding the controller in charge of sending signals to move the extremities, with the others being tasked to think logically and figure out the various puzzles encountered. More intriguing was the fact that none of us were ever extremely consistent in solving puzzles; we seemed to be switching off on being perplexed by a given puzzle, while another would figure out the puzzle immediately. More than once we reached a point where all of us were a bit stumped on how to proceed…these times were the most memorable to me as we seemed to collectively come up with the solution with each of us contributing a step in the process. Eventually that night, we beat the game…

    …but it kind of stuck with me. I thought about the game over the next few weeks, and ended up having another one of my close friends, Carly Burgess, play it (how conveniently relevant to be able to name drop another girl gamer, haha). She loved it, had a greatly positive experience with it, and was able to figure out most of the puzzles pretty quickly with some occasional minor hints. With the game once again very fresh in my mind, I engaged Adam for a discussion about the game’s ending, our experiences with it, and I guess what it all means. I think this is a testament to how great the game is – it left us with memorable experiences and helped create some awesome intelligent discussion after the fact.

    I really feel Limbo has got to be one of the definitive rebuttals to the “games are socially isolating” argument, especially since it transcends the idea of “single player.” For anyone who reads this comment-that-is-too-long-that-should-have-probably-just-been-another-one-of-my-blog-posts, I encourage you to pick the game up and play it with some close friends. Perhaps (and hopefully) your experience will be as memorable as mine.

  • Rachel Burger

    @Katie Thanks! You should check out my other posts on women and gamers :) . http://blog.gameagent.com/2011/02/02/life-as-a-female-gamer-part-i-make-your-own-damn-sandwich/ and http://blog.gameagent.com/2011/02/09/from-barbies-to-borderlands-what-women-want/

    @Michael what a story (and nice name drop). I think most gamers have experiences like this. The social aspects of gaming is part of what makes it fun (plus, I think we both know that everyone has opinions on how one should play the game). It sounds like this experience is well worth documenting and remembering for a long time to come :) . The best part about it is that it could have happened when you were 10, 30, or 50 years old… it really doesn’t matter!

  • Jason Kenney

    Rachel, you should see the looks from Airport security when my decks trip off the scanners. (If you think video gamers have it bad… look closely at board gamers and tabletop players… I don’t just get looks, but you comments, and I’ve even been confronted a few times.)

    Now consider this: If you look at history, the comic and literary magazine market boomed in the early ’20′s and ’30′s. Then politicians and psychiatrists became concerned with titles like ‘Tales from the Crypt’. The Comics Code was established and vendors blocked non CCA titles effectively pushing EC Comics to focus on Mad Magazine (They published Tales from the Crypt and other horror titles). I generally view the difference in manga and comic markets for US and Japan as primarily the CCA choking out almost everything but super hero and archie comics on our end. (And the new bill passed in Tokyo worries me now.)

  • Rachel Burger

    @Jason Is the Japanese bill that you’re talking about the anti-lolita bill? How does the CCA impact reactions to gaming culture? Interesting angle!

  • Jason Kenney

    If I recall the bill names Video Games, Manga, and Anime.

    http://en.wikipedia.org/wiki/Tokyo_Metropolitan_Ordinance_Regarding_the_Healthy_Development_of_Youths (for those that dont know).

    I feel this law will open the gate to being able to censor any media if it could hamper the development of children. If something is banned in manga, why isn’t it banned in a video game?

    (Though the description changed slightly… the original translation I read stated illegal acts (and did not specify sexual).)

    And… it doesn’t target photographic images or video. This sends the message that it’s ok to exploit actual children, but not to draw them. (Error / 0). I’ve always viewed that censorship doesn’t really protect children.